# Mesa 26.0.3 Release Notes / 2026-03-18

Mesa 26.0.3 is a bug fix release which fixes bugs found since the 26.0.2 release.

Mesa 26.0.3 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 26.0.3 implements the Vulkan 1.4 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

## SHA checksums

    SHA256: ddb7443d328e89aa45b4b6b80f077bf937f099daeca8ba48cabe32aab769e134  mesa-26.0.3.tar.xz
    SHA512: 82a33d0fa0c2855a63f599e38753126a2195025a13e45f38e14fda7aa008cb05925bb74088e4a1e199c9237d9388f4d4408a2c95c1d7fe79d8e6e6f27c84187b  mesa-26.0.3.tar.xz

## New features

- None

## Bug fixes

- Portal hard locks the machine on rv350.

- Turnip crash with lazy depth textures: GPUMEM_BIND_RANGES failed (Not a typewriter)

- [regression] Left 4 Dead 2 crashing when joining or starting survival with “Official Dedicated” servers

- lavapipe: crash in caselist

- zink: mesh shaders broken

## Changes

Connor Abbott (2):

- vtn: Fix vtn_mediump_downconvert_value() for transposed matrices

- vtn: Fix vtn_mediump_upconvert_value() with transposed matrices

Danylo Piliaiev (1):

- tu/kgsl: Better detection of sparse support

David Rosca (2):

- radv/video: Fix AV1 encode min tile size

- radv/video: Fix coding pic_parameter_set_id in H264 slice header

Eric Engestrom (3):

- docs: add sha sum for 26.0.2

- .pick_status.json: Update to 70a487adfb42e3f9ed3b182a37133aed991fcf63

- .pick_status.json: Mark f2f792996dffd97092f18961b44d71b568cd8551 as denominated

Faith Ekstrand (1):

- pan/compiler: Handle store_per_view_output in collect_varyings()

Ian Douglas Scott (1):

- wsi/wayland: Use `wl_fixes` to destroy `wl_registry`

Mary Guillemard (1):

- nvk/mme: Add missing nullcheck in nvk_mme_test_state_state

Mike Blumenkrantz (13):

- zink: reapply zsbuf state after unordered blits

- zink: allow renderpass termination for clears with ZINK_DEBUG=rp and GENERAL layouts

- zink: run opt_combine_stores when optimizing

- nir: fix nir_is_io_compact for mesh shaders

- mesa/st: fix unlower_io_to_vars to work with mesh shaders

- zink: work around drivers with broken mesh shader properties

- llvmpipe: save mesh shader when calling u_blitter

- lavapipe: fix mesh property exports

- mesa/st: make st_texture_get_current_sampler_view static

- mesa/st/sampler_view: use a local variable for buffer sv format

- mesa/st/sampler_view: use a local variable for texture sv format

- mesa/st/sampler_view: eliminate st_sampler_view::srgb_skip_decode

- mesa/st/samplerview: explicitly block releasing in-use samplerviews

Natalie Vock (2):

- radv/rt: Bump ray query stack base limit for GFX12

- radv/rt: Fix shared ray query stack on top of application LDS

Pavel Ondračka (1):

- r300: pad short vertex shaders to avoid R3xx hangs

Rob Clark (2):

- freedreno/fdl: Use 4k alignment for tiled

- freedreno/drm: Fix bo_flush race

Ryan Zhang (1):

- panvk/csf: use DEFERRED_FLUSH for fragment job cache flush

Yiwei Zhang (1):

- venus: force prime blit on Nvidia GPU