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OpenVDB 13.0.0
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#include <openvdb/tools/RayTracer.h>
Public Member Functions | |
| OrthographicCamera (Film &film, const Vec3R &rotation=Vec3R(0.0), const Vec3R &translation=Vec3R(0.0), double frameWidth=1.0, double nearPlane=1e-3, double farPlane=std::numeric_limits< double >::max()) | |
| Constructor. | |
| ~OrthographicCamera () override=default | |
| math::Ray< double > | getRay (size_t i, size_t j, double iOffset=0.5, double jOffset=0.5) const override |
| Return a Ray in world space given the pixel indices and optional offsets in the range [0, 1]. An offset of 0.5 corresponds to the center of the pixel. | |
| Film::RGBA & | pixel (size_t i, size_t j) |
| size_t | width () const |
| size_t | height () const |
| void | lookAt (const Vec3R &xyz, const Vec3R &up=Vec3R(0.0, 1.0, 0.0)) |
| Vec3R | rasterToScreen (double i, double j, double z) const |
Protected Member Functions | |
| void | initRay (double t0, double t1) |
Protected Attributes | |
| Film * | mFilm |
| double | mScaleWidth |
| double | mScaleHeight |
| math::Ray< double > | mRay |
| math::AffineMap | mScreenToWorld |
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inline |
Constructor.
| film | film (i.e. image) defining the pixel resolution |
| rotation | rotation in degrees of the camera in world space (applied in x, y, z order) |
| translation | translation of the camera in world-space units, applied after rotation |
| frameWidth | width in of the frame in world-space units |
| nearPlane | depth of the near clipping plane in world-space units |
| farPlane | depth of the far clipping plane in world-space units |
If no rotation or translation is provided, the camera is placed at (0,0,0) in world space and points in the direction of the negative z axis.
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overridedefault |
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inlineoverridevirtual |
Return a Ray in world space given the pixel indices and optional offsets in the range [0, 1]. An offset of 0.5 corresponds to the center of the pixel.
Implements BaseCamera.
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Rotate the camera so its negative z-axis points at xyz and its y axis is in the plane of the xyz and up vectors. In other words the camera will look at xyz and use up as the horizontal direction.
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