<?xml version="1.0" encoding="utf-8"?>
<page xmlns="http://projectmallard.org/1.0/" xmlns:its="http://www.w3.org/2005/11/its" type="topic" id="playing" xml:lang="id">
	<info>
		<link type="guide" xref="index#play"/>
		<include xmlns="http://www.w3.org/2001/XInclude" href="legal.xml"/>
		<desc>Menggunakan <app>Hitori</app> untuk bermain permainan.</desc>
	
    <mal:credit xmlns:mal="http://projectmallard.org/1.0/" type="translator copyright">
      <mal:name>Kukuh Syafaat</mal:name>
      <mal:email>syafaatkukuh@gmail.com</mal:email>
      <mal:years>2017.</mal:years>
    </mal:credit>
  </info>
	<title>Bermain Permainan</title>

	<p>To start a new game, press the menu button in the top-right corner of the window, and select <gui style="menuitem">New Game</gui>.
		If you are already playing a
		game, <app>Hitori</app> will ask if you want to stop the current game.</p>
	<p>Untuk mewarnai sel, klik di atasnya; untuk tidak mewarnai lagi, klik lagi. Ketika sel diwarnai sedemikian rupa dan tidak satupun dari tiga aturan yang ada dilanggar, permainan akan berakhir dan papan mungkin tidak lagi dapat dimanipulasi.</p>
	<p><app>Hitori</app> also allows you to tag cells for your own reference when solving a board. This can be achieved by holding
		<key>Ctrl</key> or <key>Shift</key> and clicking on a cell. They both tag cells differently, and cells can be tagged in
		both manners at the same time. Tagged cells can be un-tagged by clicking on them again while holding either <key>Ctrl</key>
		or <key>Shift</key> again.</p>
	<p>To undo or redo a move, press <gui style="button"><media its:translate="no" type="image" src="figures/edit-undo-symbolic.svg"><span its:translate="yes">Undo</span></media></gui> or
		<gui style="button"><media its:translate="no" type="image" src="figures/edit-redo-symbolic.svg"><span its:translate="yes">Redo</span></media></gui>
		in the header bar. You may undo or redo as many moves as you like without
		restriction.</p>
	<p>To get a hint on which cells to paint out, press <gui style="button"><media its:translate="no" type="image" src="figures/dialog-question-symbolic.svg"><span its:translate="yes">Hint</span></media></gui> in the header bar. A cell
		will be hinted with a flashing red outline. This shows that the current status of the cell (painted or unpainted) is incorrect,
		and should be changed for the game to be won.</p>
</page>
